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Learning Game AI Programming with Lua
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USD 68
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Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics.
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What Stands Out
Rincian Produk
| Publisher | Packt Publishing |
| Publication date | November 28, 2014 |
| Language | English |
| Print length | 400 pages |
| ISBN-10 | 1783281332 |
| ISBN-13 | 978-1783281336 |
| Item Weight | 1.35 pounds (610 grams) |
| Dimensions | 7.5 x 0.8 x 9.25 inches (19.1 x 2 x 23.5 cm) |
Who Should Buy?
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Aspiring Game Developers
Perfect for beginners aiming to integrate AI into their games using Lua for streamlined programming and logic design.
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Lua Enthusiasts
Ideal for those already familiar with Lua who wish to deepen their understanding by applying it to game AI.
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Educators and Trainers
Useful for teaching Lua programming with a focus on practical applications in game AI, engaging students effectively.
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VBA Programmers
Those experienced solely in VBA may find this Lua-focused content irrelevant and challenging to adapt.
DESKRIPSI PRODUK
Learning Game AI Programming with Lua
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Game Programming Editorial Review
Learning Game AI Programming with Lua is a comprehensive guide that teaches readers how to program artificial intelligence for game development using the Lua programming language. The book covers a wide range of topics, including pathfinding, decision-making, and behavior trees, and provides step-by-step examples and exercises to help readers practice and apply their knowledge. The author, who is an experienced game developer, explains the concepts and techniques in a clear and easy-to-understand manner, making it accessible to both beginner and intermediate programmers. Overall, Learning Game AI Programming with Lua is a valuable resource for aspiring game developers who want to enhance their skills in AI programming.
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Pro
- Comprehensive coverage of AI programming for game development
- Clear and easy-to-understand explanations
- Step-by-step examples and exercises for practice
Kontra
- May not be suitable for advanced programmers
Product Price History
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Fitur & Manfaat
- Create game AI focusing on motion, animation, and tactics
- Tutorial-based approach for layered AI functionalities
- Knowledge of C++ for debugging AI sandbox
- Create animation state machine in Lua
- Write and debug Lua scripts within a full-scale Lua IDE
- Develop decision logic with behavior trees and state machines
- Manage short- and long-term knowledge representation with blackboard data structures
- Add sensory perception to AIs and develop high-level tactics based on influence maps
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