Internet Wargaming With Distributed Processing Using Client-Server Model, (Paperback)
Barang #: 246554778

Internet Wargaming With Distributed Processing Using Client-Server Model, (Paperback)

Barang #: 246554778

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  • The development of a multi-player wargame, accessible on the Internet, is presented. This paper discusses how the client-server model of the World Wide Web (WWW) can be used to implement the five functions of an interactive game. These five functions are registration, interaction, synchronization, adjudication, and graphic display. The techniques used to implement these functions include client-side scripting, server-side computation using the Common Gateway Interface (CGI), and graphical user interface design using the Hyper Text Markup Language (HTML). The strengths, weaknesses and applicability of the client-server techniques are examined within the context of the game functions. Critical to this analysis is the current state of the software available for implementing the chosen client-server methods. Browser software and the available computer language programming environments are examined for portability, utility and end-user acceptability. (AFEX) was ported to the Internet. The engineering solution is chronicled here. The WWW changed dramatically over the course of this project and several recommendations for future work are presented to capitalize on these changes.This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work.This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Book formatPaperback
Fiction/nonfictionNon-Fiction
GenreComputing & Internet
Publication dateMay, 2025
Pages46
SubgenreComputer Simulation
Edition1
PublisherCreative Media Partners, LLC
LanguageEnglish
Is collectibleN
Retail packagingSingle Piece
Assembled product dimensions (l x w x h)6.14 x 0.10 x 9.21 in (15.6 x 0.3 x 23.4 cm)
Assembled product weight0.18 lb (80 grams)
Bisac subject headingComputers

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Internet Wargaming With Distributed Processing Using Client-Server Model, (Paperback)

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